There are a lot of microadventure lists now, and they are all roughly the same. Sleep on a hill. Swim in a river. Take the train to the last stop. Watch the sunrise from somewhere you have never watched it. Cycle to the sea. The lists are well written, the ideas are good, and almost nobody does any of them twice.
That is not an enthusiasm problem. It is that every one of those lists is a list of destinations, which quietly reintroduces the exact thing the word microadventure was invented to remove.
What the term actually meant
Alastair Humphreys coined it, used it from around 2011, and published Microadventures: Local Discoveries for Great Escapes in June 2014. His definition is strikingly unromantic: an adventure that is close to home, cheap, simple, short, and yet very effective.
Alongside it came his best-known device, the 5-to-9: the hours between finishing work at five and starting again at nine the next morning. Sixteen hours that already belong to you, and in which most people do nothing they will remember.
The order of that definition is the part everyone skips. Cheap and simple come before effective. The whole proposal was to lower the overhead until the decision disappears. Not to shrink the adventure. To delete the preparation.
Which is where the lists fall over
Take the idea that appears in nearly every one: ride the train one stop further than usual, or all the way to the end of the line, then walk back. It is the best item on those lists, and in our experience it is the only one people actually repeat.
Now take the item printed next to it: sleep out in a bivvy bag. That needs a bivvy bag, a mat, somewhere it is permitted or at least unproblematic, tolerable weather, and a willingness to arrive at work unshowered. It is a genuinely good experience. It is also a weekend project being sold as an evening one.
Both sit in the same list with no distinction drawn between them. And because the list is a catalogue, the microadventure becomes a plan: you choose one, check the requirements, look for a date, postpone it once, and then it is September.
An idea you have to decide on is not low friction. It is just a smaller project.
The word "adventure" is part of the problem
There is a second effect these articles never mention. The moment something is called an adventure, the bar for what counts as one goes up.
Half an hour through a residential area you have never walked feels like nothing when it is printed next to "sunrise from the summit". So you skip it, even though it is the only one of the two you can actually do at half past seven on a wet Tuesday. A word introduced to lower the barrier raises it as soon as it becomes a list of highlights.
So the test an idea has to pass is not "does this sound like an adventure". It is: can you do it tonight, without buying anything, looking anything up, or telling anyone?
Almost nothing on the lists passes that. One thing does.
The version with no destination
Go outside and turn the wrong way.
Not "go to the park". Not "ride to the last stop", though that is close. Leave your door as you always do, and at the first junction take the direction you never take. Then do it again. Twenty minutes later you are on streets you have driven past for years and never set foot on, somewhere between 400 and 1,500 metres from your own front door.
It is unremarkable enough that nobody would write it down. That is precisely why it works. It has no destination, so it cannot fail. It has no kit, so there is nothing to prepare. It has no minimum duration, so the shortened rainy version still counts.
And the hit rate is higher than people expect. Most of us know our own area as three or four spokes: to work, to the shop, to the station, maybe to one pub. The area between the spokes is untouched and it is within walking distance. We have written the longer argument for walking with no destination at all, and the structured version of the same thing is urban hiking.
The lists are not worthless
To be fair to them: the good ideas in those collections are good ideas. Eating dinner outside instead of in the kitchen. Taking binoculars to the park. The end of the line. They work as weekend plans, and a weekend plan is a perfectly good thing to have.
They just do not work as what they are being sold as, which is a substitute for a habit. A microadventure that happens three times a year is a day trip. The reason Humphreys formulated the 5-to-9 in the first place was frequency, not scale.
So keep the list for Saturdays. For Tuesdays you need something that is not a decision.
Where we come into it, and where we do not
The honest part first. Fogbreaker is not an adventure app. We do not suggest destinations, plan routes, recommend places or hold a list of ideas. If what you want is a collection of things to go and do, the blogs that write those lists will serve you far better than we will.
What we solve is the smaller, duller problem: knowing where you have not been. The map starts entirely under fog and only clears where you actually walk. After a fortnight you can see your three or four spokes as a picture, and you can see the area between them, which is the part you cannot picture on your own, because streets you have never walked leave no memory behind.
That turns "turn the wrong way" into something with feedback. That is the entire contribution we make here, and it is smaller than an app recommendation usually sounds.
Two limits that belong with it. The fog clears from GPS movement outdoors, so steps indoors or on a treadmill change nothing on the map. And the app gets less useful over time, because eventually everything within walking distance is uncovered. That is correct behaviour for a tool whose job is to make itself unnecessary.
Tonight, at the first junction: the other way. That is the whole thing.
